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Audio and Video Talk
Digital
What think you of the following virtual head algorithm
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<blockquote data-quote="NoSnipeLimit" data-source="post: 57896" data-attributes="member: 984"><p>Will be a lot more calculations to get it working for a game, as you'll be moving around, not stationary. And applying that to each and every sound in the environment. </p><p>Would be cool yes, but I'm sure you'd be able to get a better/smoother effect using 5.1.</p><p></p><p>As this mainly relies on the idea that one ear can't hear what the other ear hears, it's a bit sucky when wanting to play it on your surround system. </p></blockquote><p></p>
[QUOTE="NoSnipeLimit, post: 57896, member: 984"] Will be a lot more calculations to get it working for a game, as you'll be moving around, not stationary. And applying that to each and every sound in the environment. Would be cool yes, but I'm sure you'd be able to get a better/smoother effect using 5.1. As this mainly relies on the idea that one ear can't hear what the other ear hears, it's a bit sucky when wanting to play it on your surround system. [/QUOTE]
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Audio and Video Talk
Digital
What think you of the following virtual head algorithm
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