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Audio and Video Talk
Digital
What think you of the following virtual head algorithm
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<blockquote data-quote="NoSnipeLimit" data-source="post: 57803" data-attributes="member: 984"><p>Sounds very good, but you don't really get the front dimension of the sound? </p><p>I know everything happens to the sides and behind/above you, but sound wise feels like your against a wall with your face.</p><p>Probably need some more math for that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> but really well done. </p><p>Or is it just my headset that doesn't reproduce the front stage?</p></blockquote><p></p>
[QUOTE="NoSnipeLimit, post: 57803, member: 984"] Sounds very good, but you don't really get the front dimension of the sound? I know everything happens to the sides and behind/above you, but sound wise feels like your against a wall with your face. Probably need some more math for that ;) but really well done. Or is it just my headset that doesn't reproduce the front stage? [/QUOTE]
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Audio and Video Talk
Digital
What think you of the following virtual head algorithm
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