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Audio and Video Talk
General Discussion
The paradox of audio versus music and science versus arcane art
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<blockquote data-quote="AV" data-source="post: 18005" data-attributes="member: 472"><p>As I've said in the paragraph before your quote, there is differences in sound between different components, the designer must decide which components and combinations he want to use to obtain the most natural sound. Even if you were not present at the recording, a piano must still sound like a piano and a drum like a drum etc.</p><p></p><p></p><p></p><p>Exactly what I try to achieve, and the only way is to get the instruments to sound the same as real ones.</p><p></p><p></p><p></p><p>Measurements alone can not guarantee that it will sound exactly the same as the original, there are just to many variables that can influence perceived sound. It is possible to build CD Players, amplifiers and speakers with very similar specs that sound very different.</p><p></p><p></p><p></p><p></p><p>If it doesn't sound OK, start over. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>There are a lot of ways to change the sound without changing FR. I normally experiment with different transistors or FETs, bias currents and circuit topologies until my feet start tapping with the music. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> I've never said to dismiss measurements, only that the ears are also very important design instruments. I have found that good sound give good measurements but it is not neccesarily true the other way round.</p><p></p><p></p><p></p><p>Yes it should be without character, each instrument must sound as close as possible to the real thing.</p><p></p><p>How can one measure for a realistic soundstage, ambiance, fine detail, that feeling of being there?</p><p></p><p>For certain things nothing can beat trained ears, for certain things nothing can beat instruments.</p></blockquote><p></p>
[QUOTE="AV, post: 18005, member: 472"] As I've said in the paragraph before your quote, there is differences in sound between different components, the designer must decide which components and combinations he want to use to obtain the most natural sound. Even if you were not present at the recording, a piano must still sound like a piano and a drum like a drum etc. Exactly what I try to achieve, and the only way is to get the instruments to sound the same as real ones. Measurements alone can not guarantee that it will sound exactly the same as the original, there are just to many variables that can influence perceived sound. It is possible to build CD Players, amplifiers and speakers with very similar specs that sound very different. If it doesn't sound OK, start over. :D There are a lot of ways to change the sound without changing FR. I normally experiment with different transistors or FETs, bias currents and circuit topologies until my feet start tapping with the music. :o I've never said to dismiss measurements, only that the ears are also very important design instruments. I have found that good sound give good measurements but it is not neccesarily true the other way round. Yes it should be without character, each instrument must sound as close as possible to the real thing. How can one measure for a realistic soundstage, ambiance, fine detail, that feeling of being there? For certain things nothing can beat trained ears, for certain things nothing can beat instruments. [/QUOTE]
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Audio and Video Talk
General Discussion
The paradox of audio versus music and science versus arcane art
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