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<blockquote data-quote="BillyBawb" data-source="post: 592707" data-attributes="member: 13475"><p>Yes... he is comparing a system with a single core 33 MHz CPU & 2MB of RAM from 1994, capable of an entire 360 000 flat shaded polygons per second.... </p><p></p><p>To the latest octo-core mobile chips, capable of running 4 cores at 2.1 GHz, with over a GB of RAM at its disposal for gaming...</p><p></p><p></p><p></p><p>Okay, I'll bite - the architectures differ... so they're not directly comparable in terms of clock speed and performance... </p><p></p><p>Let's put it into context though - 2011's iPhone 4S could crank out 35 million polygons per second... making it nearly 100 times more powerful than the PlayStation 1 in terms of 3D rendering... </p><p></p><p>Your PS1 argument is like bringing a knife to a gun fight.</p></blockquote><p></p>
[QUOTE="BillyBawb, post: 592707, member: 13475"] Yes... he is comparing a system with a single core 33 MHz CPU & 2MB of RAM from 1994, capable of an entire 360 000 flat shaded polygons per second.... To the latest octo-core mobile chips, capable of running 4 cores at 2.1 GHz, with over a GB of RAM at its disposal for gaming... Okay, I'll bite - the architectures differ... so they're not directly comparable in terms of clock speed and performance... Let's put it into context though - 2011's iPhone 4S could crank out 35 million polygons per second... making it nearly 100 times more powerful than the PlayStation 1 in terms of 3D rendering... Your PS1 argument is like bringing a knife to a gun fight. [/QUOTE]
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