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Audio and Video Talk
Audio Visual Technology
cables, cables again :-)
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<blockquote data-quote="DevillEars" data-source="post: 26920"><p>Hmmm... </p><p></p><p>The key sentence here is:</p><p></p><p></p><p></p><p><span style="color: blue"><strong>Which implies that it is also possible to make something that 'contributes' something - in fact, from the context above, there is probably a greater likelihood of some 'contribution' than none.</strong></span></p><p></p><p>As has been pointed out many times in other posts/threads, audio component design is built around 'compromises'. These are not evil or unwanted - they are absolutely crucial - as any component design needs to achieve a balance between conflicting parameters or constraints and the only way to achieve such a balance in design is to compromise between the conflicting elements.</p><p></p><p>To hark back to a theme that almost saw me entered in the Durban July as a gelding, this is where the "arcane art" aspect of audio design sneaks in - subtle adjustments to the design parameters to achieve subtle shifts in the "voicing" (what some refer to as 'tweaking'?)</p><p></p><p>We've all heard different 'house sounds' from different designers at one stage or another - these differences DO exist - the challenge probably lies in individual explanations for these differences....</p><p></p><p> 8) 8)</p></blockquote><p></p>
[QUOTE="DevillEars, post: 26920"] Hmmm... The key sentence here is: [color=blue][b]Which implies that it is also possible to make something that 'contributes' something - in fact, from the context above, there is probably a greater likelihood of some 'contribution' than none.[/b][/color] As has been pointed out many times in other posts/threads, audio component design is built around 'compromises'. These are not evil or unwanted - they are absolutely crucial - as any component design needs to achieve a balance between conflicting parameters or constraints and the only way to achieve such a balance in design is to compromise between the conflicting elements. To hark back to a theme that almost saw me entered in the Durban July as a gelding, this is where the "arcane art" aspect of audio design sneaks in - subtle adjustments to the design parameters to achieve subtle shifts in the "voicing" (what some refer to as 'tweaking'?) We've all heard different 'house sounds' from different designers at one stage or another - these differences DO exist - the challenge probably lies in individual explanations for these differences.... 8) 8) [/QUOTE]
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Audio and Video Talk
Audio Visual Technology
cables, cables again :-)
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