Author Topic: Seas Maya Project  (Read 9830 times)

alternativeroute

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Re: Seas Maya Project - Day of the adhesives
« Reply #30 on: November 28, 2010, 07:37:08 pm »
Day of the adhesives!!!! :P

I had my fill today of glue.... Despite the popping glue gun (too close to my face for comfort) I managed to come right by going out and getting another just before BW closed...

Achievements for the day:

  • Wiring added and fixed into the boxes - hot glue
  • Basic dog blanket damping done - contact adhesive
  • Ports fixed in - Epoxy


Seas Maya port fixing by arclients, on Flickr


Seas Maya port fixing by arclients, on Flickr

Looking good JQ!

Be careful of too much damping material.  It is a delicate trade-off between midrange clarity and bass.  The more damping you add (to a point), the better the bass becomes, but the less clear the midrange becomes.  Will you be able to add and remove some of the stuff after the cabinets have been completed?  I always end up tweaking the amount of damping after a couple of days worth of listening.

Regards,
Ian.

Thanks Ian, what I have now is the basics... The stuff I am adding afterwards can all be pulled out and/or re-arranged from the driver hole once its all connected up... Even the dog blanket can be removed (though not easily) once the whole box is sealed up... The rubber stuff. that's there forever. It doesn't come off easily. That said the rubber is more there for panel damping than sound damping...

BTW. Just as an aside. Contact adhesive is normally not a good idea inside a cab as the one of the active ingredients as far as I understand is acetone... Acetone is also what speaker repair people use to separate woofer cones from the speaker frame to affect repairs.... In my case it is fine as I do not see a driver going near the cab for at least another two weeks - probably longer...


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alternativeroute

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Re: Seas Maya Project
« Reply #31 on: December 11, 2010, 04:29:46 pm »
Been busy with work so I have not been able to get to this project as much as I would of like to... Gotto pay the bills before I can project  ::)

I glued on the baffles and then bevelled the front and top edges 45°

The top edges then needed some strips added to hide the mdf that was exposed after the bevelling. I used what I trimmed off the side of the baffles for the top bevel strips...


Seas Maya Adding strips by arclients, on Flickr

The speaker boxes are almost done... I need to effect some repairs in some areas. That could take a while. Then the finish.


Seas Maya Driver cutouts by arclients, on Flickr


Seas Maya Front by arclients, on Flickr


Seas Maya Ports by arclients, on Flickr


Seas Maya Front Angle by arclients, on Flickr

For the finish I am going to try Woodoc 10 using the method suggested by SeanS in the following thread:

Hi,

I apply with a soft brush, the first coat quite thick. If veneer, not as thick as the tin recommends (that it pools for 10 mins). I find veneer does not suck in as much as real wood.

When dry, I remove with steelwool. I've found best to remove the first coat as much as possible (everything on the surface), so that the wood is very smooth. If you hold against the light it appears smooth and even, no shine, and very smooth when you rub your hand over. This appears to remove all burrs etc. For subsequent coats I brush on very thinly, when dry I steelwool, until even/matt. And repeat 2-3 times. After the last coat, I steelwool until it looks evenly satin without removing everything.

On the beeswax, my wife got it somewhere in CT (Genuine Beeswax Furniture Polish (Honey Bee 021 511 4567 on the bottle). I tried it as an experiment and it works well for me. I have used on real wood and veneer it seems to give a good finish. I generally give 1/2 coats and polish after coats.

This does give a sating finish, the woodoc 10 can be glossy if thick, but if you steelwool it back and wax the finish is satin. Wood grain remains..

I know woodoc has an oil to use on the woodoc 10.. but the beeswax works for me, I'm sure others may also have good suggestions.


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Doogle

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Re: Seas Maya Project
« Reply #32 on: December 11, 2010, 04:59:28 pm »
Looking great! Awesome job!  :)
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GearSlave

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Re: Seas Maya Project
« Reply #33 on: December 11, 2010, 07:05:20 pm »
They are looking pretty lush! Very, very nicely done there.

Shonver

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Re: Seas Maya Project
« Reply #34 on: December 11, 2010, 10:37:33 pm »
Very very nice!  :)
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Gerhard

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Re: Seas Maya Project
« Reply #35 on: December 11, 2010, 10:47:45 pm »
Very good work indeed!

Byrd

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Re: Seas Maya Project
« Reply #36 on: December 12, 2010, 02:57:04 am »
I would be very surprised if these did not meet with SO approval ...

They look fantastic. Hope we are going to get an opportunity to listen to em soon

Thanks for documenting your project!
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stereo247

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Re: Seas Maya Project
« Reply #37 on: December 12, 2010, 08:28:24 pm »
Mooi man!
How much is too much?

alternativeroute

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Re: Seas Maya Project
« Reply #38 on: December 13, 2010, 07:03:38 am »
Thanks for all the compliments.

There quite a bit to be done on this project...

My to do list includes the following (in no particular order):

  • Fix some bugger ups (nothing too major but enough to irritate me)
  • Fit the xover (as supplied by JimGore)
  • Decide on my base (either a solid plinth with spikes or I am tempted to just add spikes)
  • The finish (that always takes time)
  • Grills of sorts

Hopefully this can all be done before I hit the road for work (that depends how quick my printer can finish - there is a public holiday in the way - that kills a productive week)...


The past, the present and the future walk into a bar. It was tense.  :nutter:

Byrd

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Re: Seas Maya Project
« Reply #39 on: December 13, 2010, 09:27:07 am »
Thanks for all the compliments.

There quite a bit to be done on this project...

My to do list includes the following (in no particular order):

  • Fix some bugger ups (nothing too major but enough to irritate me)
  • Fit the xover (as supplied by JimGore)
  • Decide on my base (either a solid plinth with spikes or I am tempted to just add spikes)
  • The finish (that always takes time)
  • Grills of sorts

Hopefully this can all be done before I hit the road for work (that depends how quick my printer can finish - there is a public holiday in the way - that kills a productive week)...
Solid Plinth gets my vote - could always add that later though
Caution, whatever you read above, may, wonder of wonders, contain some level of jocularity.

JimGore

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Re: Seas Maya Project
« Reply #40 on: December 13, 2010, 10:28:33 am »
Looking fantastic JQ!

Your workmanship and attention to detail is clear from the pictures you have posted.

With Troels having designed the speaker, I am sure it will be every bit as good sounding as it looks!

PS: Have you taken delivery of the XO yet?

Cheers,
Ian.

alternativeroute

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Re: Seas Maya Project
« Reply #41 on: December 13, 2010, 10:53:32 am »
Looking fantastic JQ!

Your workmanship and attention to detail is clear from the pictures you have posted.

With Troels having designed the speaker, I am sure it will be every bit as good sounding as it looks!

PS: Have you taken delivery of the XO yet?

Cheers,
Ian.

Hi Ian,

Not yet... It should arrive today and I am here all day today (moving office and lounge to get the carpets cleaned... what fun).

Who did you send it with?

Cheers
JQ


The past, the present and the future walk into a bar. It was tense.  :nutter:

JimGore

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Re: Seas Maya Project
« Reply #42 on: December 13, 2010, 11:16:11 am »
Shipping is via XPS couriers.

Regards,
Ian.

alternativeroute

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Re: Seas Maya Project
« Reply #43 on: December 13, 2010, 12:59:23 pm »
Shipping is via XPS couriers.

Regards,
Ian.

Whoo-Hoo. Arrived...

Here are some pics of Ian's handywork :-)


Seas Maya Crossover Arrives by arclients, on Flickr


Seas Maya Jewelry by arclients, on Flickr


Seas Maya Crossover Arrives by arclients, on Flickr


Seas Maya Crossover Board by arclients, on Flickr


Seas Maya Crossover Board by arclients, on Flickr


Seas Maya Crossover Board by arclients, on Flickr


Seas Maya Crossover T by arclients, on Flickr


The past, the present and the future walk into a bar. It was tense.  :nutter:

GearSlave

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Re: Seas Maya Project
« Reply #44 on: December 13, 2010, 01:19:45 pm »
That looks very neat!